AVOIDABLE
INCONVENIENCES

[Project Title]
LOCATION, THE INDIVIDUAL, AND THE COMMUNITY

Avoidable Inconveniences is a short critical design fiction film that explores a future where "Safer Route" technologies exist.

[Overview]

Avoidable Inconveniences is a subtle provocation. The film depicts a mundane walk home at night—hinting at the larger technological systems and policies enacted to enable such a product.

It interrogates consumer and societal trade offs around autonomy, privacy and safety. The film depicts a reality at most 5 - 7 years away.

I intentionally showcased a mundane use-case to understand, and explore the ways in which individuals, especially those working on these technologies conceptualize their own role and personal, ethical, responsibility.

Combining my background in short film production and interaction design, I landed on an approach that combines traditional forms of speculative design, with cospeculation and design fiction.

The film was highly effective at getting both professionals and everyday people to engage with topics surrounding state and commercial surveillance.

Project

[Project Details]

Masters Thesis

Skills

Problem Definition, Research Planning, UX & Interface Design, Film Production

My Role

Designer, Researcher, Filmmaker, Artist

Timeline

3 Quarter's (Fall 2023–Summer 2024)

Collaborators

James Pierce, Laura Le, Rachel Winkler

FIGMA — DAVINCI RESOLVE — FUSION — WEBFLOW
[Tools]

The project was a world-wind production. The concept had been iterated upon for roughly 3 weeks before, conceptualized during a design sprint. I set into production on a Monday. One week later I was preparing to film on the streets of Salem, OR. After a 12-hour shoot, I returned to Seattle, WA and began a rapid 3-week post production pipeline which included numerous screen replacements and compositing projects—alongside standard post production finishing, edits, color and sound.